Manju (Diskussion | Beiträge) (→Literatur) |
Manju (Diskussion | Beiträge) (→Literatur) |
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* [http://www.lri.fr/~teytaud/eg.pdf Combining expert, offline, transient and online knowledge in Monte-Carlo exploration (Chaslot et.al)] | * [http://www.lri.fr/~teytaud/eg.pdf Combining expert, offline, transient and online knowledge in Monte-Carlo exploration (Chaslot et.al)] | ||
* [http://lie.math.brocku.ca/twolf/papers/IEEE10.pdf A Dynamical Systems Approach for Static Evaluation in Go (Thomas Wolf)] | * [http://lie.math.brocku.ca/twolf/papers/IEEE10.pdf A Dynamical Systems Approach for Static Evaluation in Go (Thomas Wolf)] | ||
+ | * [https://webdisk.lclark.edu/drake/publications/GAMEON-07-drake.pdf MOVE ORDERING VS HEAVY PLAYOUTS (Peter Drake et.al)] | ||
+ | * [http://www.science.uva.nl/research/ias/alumni/m.sc.theses/theses/EmilNijhuis.pdf Learning Patterns in the Game of Go (MSc Thesis Emil H.J. Nijhuis)] | ||
==== Parallelisierung (3.Vortrag) ==== | ==== Parallelisierung (3.Vortrag) ==== |
Inhaltsverzeichnis |
Ideensammlung zum Computer-Go-Seminar des HPI
(Auszug aus den Veröffentlichungen der letzten Jahre)